Stellaris shield hardening. I think some FE/AE focus on energy. Stellaris shield hardening

 
 I think some FE/AE focus on energyStellaris shield hardening  0

However I have been dealing with an issue of failing the psionic shield event after save scumming. except corvettes since they only have 3 slots, they use 2 armor 1 shield. Steps to reproduce the issue. It’s sort of trend in strategy gaming…This article is for the PC version of Stellaris only. It has 3000 Hull, 45000 Shields. This is a representation of time internal. 1% per month on a fortress or battleship is signficant, especially when stacked with armor and ship health boosts. Its not oppression. 143 4. 5 days. That and the challenge of waiting half a century for the next unity perk. • 1 yr. Now say, 30% shield hardening cuts Disruptor damage by a third. The other version is "%chance to reduce any damage from penetrating at all" but I. Yeah, you kinda need this. Hangars are themselves a penetrating weapon, and shield hardeners are your best shot at keeping your small ships alive against them. Also, would it be possible for you to make the base game shield hardening value also preserve your shields in hazards? So, for example, if I equip the vanilla archaeotech shield with 15% shield hardening I get to keep +15% of my shields. You'd use it late on battleships against shield/armor ignoring enemies, but now shield/armor hardening + actual shield-armor seems better, and. Dimensional Artificing: 10 +5 Minor artifacts per month Planar Mastery astral action Manifesting objects of cultural significance from other dimensions can be done under the right circumstances. How a nation becomes and is powerful can be done in a variety of ways. The nano missiles and saturation artillery are flatly excellent. If I have two components that both provide the same kind of hardening (for example 15% shield hardening) do they stack to provide 30% shield…Frigates are torpedo boats through and through, and cruisers are functional as both light carriers and Torpedo Boats. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 6 shield regen, 15% shield hardening. Versatility: this machine-only tradition is carried by a single benefit: +2 Amenities per Maintenance Drone. More things penetrate shields, but if you're fighting something with only weapons that pierce armor and shields, armor hardening is probably better since armor has more HP. Additional Information about TTS in Stellaris: Pressing the TTS button again will stop the current reading. Various weapons will come in new sizes. So which one is best based on your experience with the game so far. The mining drones do a ton of work if supported by autocannon corvettes, and the nanite missiles seem to be doing very well. If you implement that, properly so the tooltips accept it, and add in the psionic suspension fields (may as well include dark matter suspension fields; it doesn't need another tech just a recoloured icon and many people. Addendum: Weapons that ignore shields tend to be counterbalanced by point defense that shoots them down (Regular PF for Missiles, Flak for Fighters). Usually done by science ships. 3. reduction modifiers divide an amount of a resource or attribute by a set amount. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. If you have Archeo-engineers, use this for sure unless you're in a pulsar system or are using the next building. and there is no way to bring them back. Stellaris: First Contact or Stellaris: Great Filters. Yeah, the first time I ran into this, it confused me, too. Hull is 3300. Legacy Wikis. This will limit their synergy with Strike Craft/Missiles/Torpedoes and give a stronger reason to use shielding. If your FAEs/disruptors/etc. No other tech is nearly as rare. 0 was never released to the public instead making patch 3. Early game of course I do the classic hangar DP, since they easily counter small ships. So I took Archeao Engineers as a perk. It means it ignores shield and does damage. +50% armor/shield hardening, +100% resource from Job, +100% research speed, +100% pop growth speed, +200% colony development speed and +100% monthly influence. Also I think the best combination is to use armor + hull utility slots, and not using any shields. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Also, a Superior Shroud Entity will spawn under your control,. My ships have self healing hull and armor so they are full hull and armor but their shields wont regen. 4K views 8 months ago Stellaris: Shield Hardeners - You must use them. " Stellaris Mods Used: Extra Ship Components 3. Do you wish that weapons that penetrate shield and armor weren't so hard to counter? Well, this mod is for you. I like shattered ring. Tried again, happened again. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. . And Unbidden anchors now give their ships shield hardening and boost shield regen. I have 9 fleets all consisting of- -1 titan -1 hanger cruiser -26 max hanger battleships -all with 3 shield hardening -max shields -all with a fleet power of 1. Upload Attachment Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Paradox recently added Armor Hardening and Shield Hardening components that utilize them, but it's still pretty common you won't have much to use these on. 75% hardening all shield targets stop arc pretty well. 34. If the tooltip says something about. Since there are a lot more weapons that penetrate shields, shield hardening is more generally useful in theory - but shields are pretty weak at the moment, so that's not really true in practice. Refire rate and general stats have been adjusted. Added new. g, 100% penetration vs 75% hardening means 25% of the damage goes through. Sep 13, 2020 766 932. Ironically, there is an advanced armor option known as Dragonscale Armor. I believe there are higher res versions for 2k and maybe 4k, however some mods do recommend or even require the 1080p to work properly, iirc. Also I didnt know about the archeo shields and such so I felt like 100% shield/armor hardening would be too good. Stellaris Dev Diary #318 - Announcing Astral Planes. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. There. #2. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Most of my games last about two days. Apart from this, Stellaris patch 3. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. Also, shield/armor hardening could make a disruptor. Nadie es perfecto, pero estoy bastante contento con la. that means, if the shield hardening stacks, you need 7 of those for 100% shield hardening. If I were to rebalance it, i would nerf manuvers to +5 chance to evade and +10% evasion chance, shield capacitors to include some shield hardening. Maybe there is a slight advantage for disruptors because they have an easier pre-req route, but it's not a big window. #15. mult modifiers increase or decrease the amount of a resource or attribute by a percentage. Armor/shield hardening is a counter for weapons that bypass that defense. 6 “Orion” update includes many changes to combat. "Attacking. Deflectors are shields and do the same as any other shield within the game. There’s so many other bugs, like awareness, events being broken, and shield hardening on the new shields not working… I just don’t understand how this made it through months of supposed testing and feel a little robbed… Reply More posts you may like. In singleplayer you can just mass these, the AI will never counter them. Because, through adding armor the ship it will just gain a litte damage reduction (4% or so) and not some numbers to calculate with. What is Armor/Shield "hardening"? Question My Question is: What do these stats actually mean? What does it do? Example: "Living Reactive Armor" adds +25%. In the olden days of stellaris when the resources were only available as deposits and gave empire wide buffs they felt a lot more like. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. This grants you access to a very strong early game, with a strong. Until shields are 3x hull, it means every point of shields must be stripped prior to destroy the target. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening with Archaeo. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. All Discussions. 6 also includes new galaxy shapes to explore, new story events, a new. Their faces are melting so lovely and the screams music to my ears. Armor a in the presence of armor penetration p reduces hull damage by a percentage. As you get so much boosts to food, mineral and energy production, their boosting traits are not worth as much, except as job weights. My ships slots are half armor, 25% crystal, 25% shields. 8. #1. Similarly the pulse armor adds both armor and shields in excess of what you’d get with just T5 components. == General ==. 5) or is that 25% of the damage that would penetrate (25% of 5 damage being 1. You have an actual choice in the auxiliary slots with both shield health and weapon accuracy being perfectly viable. Please don't talk to me about hardening. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Posts attacking the Stellaris team members or other Community members; Off-topic/Not applicable posts will be removed. 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it. ago. Losing 100 Ar or 125 Sh to get 65 Hull. Tactics Forever, before the dev put it on Steam and then gave up on it. 6 beta for Extra Ship Components: NEXT mod. As accidental fly into a pulsar system means if you have the other way you get wrecked. I recently started playing Stellaris I’ve played about 30hrs over multiple attempts which never made it very far. Stellaris is a fairly complex game with a lot of variables at play. Rule 5: After a robot empire defeated a biological empire in a war, I wanted to see what exactly they. 25 shieldpoints. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Because of the large bang torpedoes destroy ships, instead of small weapons leaving chances to get away. There are also more. Also, shield/armor hardening could make a disruptor-based. So in average the same amount of shield or armor will least half as much time as the hull. I don't think they've discovered shield hardening at all, since starfighters seem to completely bypass shielding on capital ships. But who cares that much about ground combat? Psionic trait alone is awesome but telepaths are the key to maximize psionic potential. On September 5th, 2639, Fleet Command moved into low orbit and commenced a planetary bombardment of The Core. Stellaris is discrete in nature, as any software is, and it has to try to represent our continuous time in the best possible way. 6 update. So if a weapon does 10 damage, +50% to armor and -50% to shields, and you have a 25% damage bonus on it, it will do 12. 1 comment. Destroyers as the picket-specialized ship class, focus on shields too, stack evasion as much as you can. Web Death Jun 4, 2019 @ 11:54am. They have their own weapons they fire. Now, "performance vs fleet capacity used", that may be a different story. Inversely scale hardening module impact against hull size. E. Jump to latest Follow Reply. 6 “Orion” update includes many changes to combat. They can help handle most forces until the enemy starts rolling up with battleships. Stellaris Wiki Active Wikis. Reply MrCookie2099 Metalheads • Additional comment actions. Hello, As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". 25x council scientist has Expertise: Field Manipulation trait;Stellaris Wiki Active Wikis. No AI will grasp this completely. But the opposite will be better in all other situations, and there are more of those than pulsars. Added new aux components that use Exotic Gases, Rare. Toggle signature Victorious warriors win first and then go to war, while defeated warriors. Paradox recently added Armor Hardening and Shield Hardening components that utilize them, but it's still pretty common you won't have much to use these on. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft. g, 100% penetration vs 75%. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly ~200 per one resource). Adds a new unique system containing a Shrouded. This is so effective that ~40k fleets 1:2 destro/cruiser. Field Manipulation - Tier 5. Torpedos now deal more damage the bigger the target. Contrast that with the Ancient Shield Overcharger, which not only provides the starbase a massive +50% shield hardening (and +50% shield hit points), but also gives each defensive platform +25% shield hardening (and +25% shield hit points)! And there's a new shield-alternative, the Ancient Suspension Field. Do not leave feedback in this thread. Suppose a kinetic weapon does 1dps, targeting a ship with 6 shields and 6 armor. Essentially all non special AI like Fallen Empire or Crisis empires build mixed, just straight up 50/50 shields and armor and 50/50 mixed offense weapons. Based on pre-2. So, they stop weapons that bypass defense layers, correct? But compare, say, the small size shields to level 5 shields. A quick search reveals that shield hardening apparently stacks. Maybe they won't attack next time. Should say something like "track all projects". If you add 90% Shield Hardening, the total amount of damage that bypass weapons have to do goes up from 3000 to 30000, whereas weapons that do not bypass shields are not negatively affected at all. Recently I decided to pick it up again. Some ship components like the self-hardening shields and shield+armor combo are pretty good, if you have the. Just don't put Afterburners there, please. Just use a balanced approach when it comes to shields and armour. This means it now has 100/2=50 armor value with a new % reduction according to whatever formula there is for that. Similar argument applies to, e. Apparently this happens in a pulsar star system and I assume it affects all ships, friend or foe, and that there is no way to eliminate it other than to get. ReplyStellaris. Well, this is that. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. 00. Discussion. 1 daily regen (2. My apologies for misleading everyone to believe this was vanilla. Threads of living metal react to incoming fire, rearranging itself to better resist penetrating weapons fire. Just don't expect much from Corvette shields. You are correct that hull regen is per month. The Stellaris 3. 5 x ship multiplier x friendly territory modifier, if applicable x other modifiers. Like the dev said,intended, although yeah, the shield is op, giving so much shield hardening, although i also think that given t6 tech, dark matter and the dragon scale for armour, It's a trade off, especially at battleships or titan designsGo to the situation log and look for a google maps type blip in the top right corner. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Ancient Shield Overcharger: Shield hardening is good, given the number of weapons that can ignore them otherwise. Their faces are melting so lovely and the screams music to my ears. I feel like ship designs are more important in the very early game, when your fleets are more or less evenly matched. 10 - Advanced archaeotech armor and shields now gain extra shield regen speed in addition to extra shields when archaeotech Ascension Perk is taken. Cruiser designs using torpedoes works well with afterburners as they rely on getting close, so do destroyers using picket designs. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. Below is an example of what I found out while testing ship combat. Do you wish that weapons that penetrate shield and armor weren't so hard to counter? Well, this mod is for you. This is a discussion thread, where you can discuss amongst yourselves the changes in the 3. Besides, shield/ hull regen don't seem to be much use on a corvette- if it's being targeted odds of it surviving a day are probably slim. Also I think the best combination is to use armor + hull utility slots, and not using any shields. 5 x 1. g. Go to Stellaris r/Stellaris. Weapons in stellaris increase in cost, energy and damage output by 30% every tier. Apparently, destroyer with archeo missiles and swarmers works wonders (give it 15% hardening on the shields with the shield. Armor/shield hardening is a counter for weapons that bypass that defense. At that point in time you can also invest in Armor or Shield Hardening, which is a lot more effective against penetration weapons. are doing shield or armor damage, it's because of hardening, and you can tell how much hardening by looking at the ratio of hull damage to armor/shield damage. That’s just some basics on it, but your best bet is gonna be mixed fleets of a bunch of each ship thpe. It is also used for the Nanite Repair System Auxiliary slot - which is over twice as good. So the Whirlwind Missiles and Strike Craft both pierce shields. Any chance next patch our own bases and AI bases will deploy only armor in a zone that removes all energy shield (stars nebula with 100%shield nullification) Also same for weapons why would my station need guns with extra shield damage when there are no shields in those sectors id rather see my station. It does diminish in effectiveness slightly when faced with shield hardening. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly. Remember the khan still gets a free death in battle, but will eventually die of old age. 2 Answers. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. ago. . 6 beta for Extra Ship Components:. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. I typically go shield hardener (because shield hardening feels broken at 25%) and two regenerative hull tissues or change one out for afterburners (they actually work well against crisis with the new staying at range. - Update for Stellaris version 3. Yes it's worth it. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Shield hardening needs aux slots (same problem - you probably don't want to lose them), or Genius Armorer, or Ancient Suspension Field (this is the. Even if you don't use bypass-weapons, that's not "very hard to kill", or even "unkillable". So Eternal Vigilance combined with Archeoengineers (for the Ancient Rampart and 100% hardening shields) combined with Unyielding can produce starbases that punch above their weight in the most grotesque ways imaginable (like a 200k starbase wiping a 1 million crisis fleet without taking any real damage. 7% shields/day, or 250 out of 35834. On a single medium slot of 100 shield points with 5 recharge per day you will recharge 5 per day, or 5% of your capacity. So if that's what your enemies are running they're worth it, and if not, they're. Jan 8, 2019. If your FAEs/disruptors/etc. 6 beta for Extra Ship Components:. :- ( (building a new fleet is much. nAnd they got a hidden damage multiplier of shipsize+1. Stellaris has a rather cheap upgrade system, where its easy to switch designs. 0 unless otherwise noted. As you’re doing that, send in. 5 to hull, 18. , if you look at the damage taken by shields and it's got a line for Focused Arc Emitters. What is Armor/Shield "hardening"? Question My Question is: What do these stats actually mean? What does it do? Example: "Living Reactive Armor" adds +25% Armor Hardening. Penetration could even scale up as the shields/armor are depleted; maybe penetration scales with (100% + %Shield Damage - %Hardening) * Base penetration. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. There are 6 players and idealy we would like to stop after 5-8 hours. It won't be that bad in 2. Update: Mar 19 @ 1:39am. Where did you get your know-how concerning weapons and ship design? I've logged 200ish hours in stellaris since 3. Stellaris Wiki Active Wikis. > Special weapon types' turrets, Component Progression and Global Ship Designs overwrite submods are yet to be updated. Larger ships have more. Big sad. 9 that merges the various incompatible game rules and scripted triggers added by mods. 417K subscribers in the Stellaris community. View this video if you w. 1x shield capacitor. I. Came up with Stellaris build that pumps out absolutely nutty leaders (and especially admirals) by the mid game. Also, since armor bulks up the ship, it adds hull! (I thought about slowing it down, but that seems a bit harsh, so I didn't do that) Generally you should mount a higher ratio of armour anyway. I have 9 fleets all consisting of- -1 titan -1 hanger cruiser -26 max hanger battleships -all with 3 shield hardening -max shields -all with a fleet power of 1. Relic fighters **melt** corvettes and woe to any corvette that puts on shield hardening when the swarm missiles come knocking Relic Lasers can wreck through heavy armored ships that the AI uses, however i never bothered to slot. So the base power and damage output of AC1 is 30% higher than Coilgun2. -100% doubles your shields. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. The ability to rapidly attack without stop is such an advantage in early wars (in case you don't want to think about them, that is) that auto-regeneration easily increases your offensive capabilities by 25%, and one of the reasons why Devouring Swarms are awesome to play in early conquests. I'm assuming. 29. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. worker output doesn't apply to specialist roles like researcher. This means it now has 90-50=40% as the penetration just subtracts armor percentage. 9 ‘Caelum’ Patch. Go to and use code POGHF92842 for my special HelloFresh discount and to support my channel! #adStellaris: First conta. Armor does not reduce damage to shields. Now say, 30% shield hardening cuts Disruptor damage by a third. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. E. That's good, but not great for an ascension path. It should say what event you got. Psionic Theory is the rarest tech in the game by a significant margin. Torpedoes got full shield penetration until ships get shield hardening. 103 votes, 17 comments. I tried doing something similar with armor and hull regen but the effect is much weaker and 1vs1 the double. And it will be 250 out of combat regardless of the number of repeatables, since it is always 5 times the fixed values listed on the components, just like the armour/hull regen is always 1/20th of the percentage value listed on those components. The tooltip does not distinguish the source of all the modifiers, so at Shield Harmonics X it will simply show "Shield Hit Points: +50%" or a higher value if you have any other modifiers to shield hit points (like that spaceport module). We’ll go over a few basic strategies to help you figure out what works for you. Their weapons also suck against shields. is it worth it do you think?Hello all, I'm new to stellaris and I've recently been messing around trying to learn things. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the. Stellaris Real-time strategy Strategy video game Gaming. The formula for whether a ship will disengage, according to the wiki, is: percent remaining hull points x 1. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. 8 Gemini). Stellaris Wiki Active Wikis. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. But in reality it's very expensive to get 100% value (using all slots for hardening is not efficient when playing against AI), so if you're. 5 days. Moreover, Archaeotech also gives you decent utility components, like Ancient Suspension Fields (that combines lvl 3 Shields with Shield Hardeners, and if you equip three of them, you get up to 45% shield hardening out of the bat, and Ancient Pulse Armor, that combines lvl 3 armor with lvl 1 shields in the same component. The only place where I can see myself choosing shields instead of (even more) armor is when you can get 3 shield hardening aux slots to back them up. xD, missless will be damaging 50% shield and 50% armor so they are half effective, penetrating weapons will damage shields and hull 50/50 so yeah, that make normal weapons much better in term on math cause they will kill you faster casue normal weapons are much more powerfull in terms pure damage, also you can use PD vs. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. I've played quite a few games but never noticed minor artifacts before. Stellaris. The shield regeneration is per shield slot. In this video I test out the new Armor Hardeners which is part of the new 3. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. In this video I explore the. This isn't just a "it's meta because it's 5% better". You should also be able to trade for food if need be. Content is available under Attribution-ShareAlike 3. Put 2 archaeo shields on your battleships to get 30% shield hardening without expending auxilary slots. and it's not like everyone's gonna be packing enough zro/living metal for the advanced shield/armor hardening to refit all their ships. Armor hardening is better and easier to get than shield hardening. +100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. 7 throwing this strategy out the window. Also, hardening techs and disruptors are both tier 2 techs, so you can get both around the same time. Losing 100 Ar or 125 Sh to get 65 Hull. Originally posted by NixBoxDone:2x Shield III - 430 HP or 473 HP with 1x shield capacitor. . Stellaris. They can die fairly quickly to various things, yes. Living Metal and Zro are kinda weird resources because they have very few uses. My ships slots are half armor, 25% crystal, 25% shields. The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. I created a small mod changing the suspension field's hardening to a ship modifier instead (like traditional shield hardeners), which made the hardening work. +50% Starbase and Defense Platform shield hardening with Archaeo-Engineers Ancient Shield Overcharger Interstellar Recruitment Office 50: 720: 2 +1 External Leader Pool SizeDarvin3. No. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. invol713 • 5 yr. Intelligent, Rapid Breeder, and Natural Engineers are the best traits. The new shield hardening tech uses Zro, so now it's available to machines as well. Once you enter war they are forbidden to use your gateways, and you cant enter theirs. However, disruptors remain utter garbage against high-hull Starbases and Defense Platforms which means you need a mixed fleet, or dedicated artillery/torpedo fleets, to assault defended systems. On a corvette with 2 armor. I think that crisis, FE, AE, leviathans should have hardening. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. On cruisers and battleships that turns around, since generally anything countered by PD also has shield penetration and comes in massive waves if your opponent has carriers. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Report. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. There is too much data tied up in a planet. If you mean by penetration resistance, then yes. EDIT: the philosophy this is based on is pre-3. The24thDS Sep 23, 2022 @ 10:10am Amazing work! I'm impressed that someone took their time to come up. Cruisers and Destroyers can fit long ranged missiles and/or torpedos, with Artillery computer. It worked much better as a LAN game, because the games were shown on a projector and everyone could see what was happening; you'd get all sorts of trash-talking and cheering as people would head back to their computers to tweak their ship design and its basic AI instructions before submitting the new version to the. Is this a good strategy for winning battles right now?Mouse over the particular ship in the fleetbox and all modifiers will be shown in the tooltip. You can also use it against enemies who use only disruptors: one reactive armor and one shield hardening should divide their damage effectively against multiple sources. 2. No they can not. A Missile Cruiser can field 5 Whirlwinds plus 2 Marauders for 4 naval capacity. Stellaris is a sci-fi grand strategy game set 200 years into the future. For Psionics, the main benefit would be the Psychic trait. 7 throwing this strategy out the window. A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100% shield hardening. Deploy archaeo strike craft in a pulsar or storm generator chokepoint starbase to completely shut down a path into your empire. Never had the Great Khan unite the galaxy before. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. Maybe they won't attack next time. I was able to see that they now have 50% shield hardening (which makes sense to me. Go to and use code POGHF92842 for my special HelloFresh discount and to support my channel! #adStellaris: First conta. Armor hardening is better and easier to get than shield hardening. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the shields are equally effective against a weapon that has 0% shield penetration as it is against a weapon with 100% shield penetration like cloud lightning or disruptors? For just shield piercing, strike craft and missiles which are a lot more prevalent in AI fleets. Stellaris Wiki Active Wikis. +10% evasion (and 20% sublight speed). Mining lasers are now classified as Brawling weapons. Let's div. Generally you should mount a higher ratio of armour anyway. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. g. That's probably because you're in a system with a pulsar. Go to Stellaris r/Stellaris. If your post has been moved here from another thread, please re-read the thread rules and feel. +25% Shield hit points +25% Shield hardening Planar Mastery astral action There is no stronger barrier than a tightly knit lattice of Astral Threads. r/Stellaris • Does 100% shield hardening work? Does that mean you don't need armor at all?+100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society.